The Riven Realms

The Vines and the Tower Pt 1

Rejoining after a week of down time, the group is prompted by the ravens to seek the tower to the west. The seemingly prophetic journal warned of vines and three locations, A house, A ruin, and a cave. After the vines consume the third, they will break a barrier around the tower and release a great evil, so the book foretells.

The group travels west and comes across a fork in the road with the mysterious rider in front. He points to the base of the sign at the intersection and rides off. While the rest of the group tries to understand what is happening, The Grokk walks over to the signpost and finds a message wrapped around a bottle. The message warns of the druids in the forest, and the bottle contained an ointment that smelled of aloe and, after some inspection, was found to have curative properties.

Following the west fork, The group finds an old and abandoned trading post. The brave Nithal steps up and finds the locked door is no much for his shoulder, as he forces it open with a hearty shove. finding nothing downstairs, he climbs the stairs upward to the second floor and comes across a desk. within its drawers, a rusty pendant with a piece of amber set in it and a letter. There is no time for him to read the letter however as he soon feels the ground shake and hears shouts With no time to waste, Nithal bravely charges towards the window and smashes through, leaping through the sky and showering splinters and glass down on The Grokk as he fruitlessly attempts to hack away at the never-ending vines.
The Grokks failed attempts to cull the vines makes it clear to the group how best to handle this situation. They ran west as the vines continued to spread around the house, the crashing of the now collapasing house only spurring them on further.

As the party settled, they examine their surroundings to see a large tree tree in the distance. They decide this would make a good vantage point to find their bearings and head in its direction. Upon getting to the base of the tree, Grokk spies a chest in its lofty branches. Grokk climbs to to the top, but before he can get to the chest, the group is attacked by Blights and a Wood Woad. The Woads tough armour shrugs off the attacks from the party, but its weakness against fire magic is made glaringly apparent when Kaida lands a critical scorching ray, blasting a huge chunk of it off and setting it ablaze. Reginald, not to be outdone, brandishes his shield like a battering ram and shows the blight who is boss, knocking them to the ground, leaving them open to Nithal’s mighty maul. Meanwhile Narmo takes hits like a champ and powers through stun spores released by a blight, biting and gnawing at its legs while Lukolas Fires arrows from a distance. With the Blights defeated and the Woads Health waning, it attempts to run by teleporting between trees. The Grokk Jumps from his high perch with a thunderous bang and charges the woad. Its body is made of resistant wood, but Grokks greataxe is a great axe. The Grokk calls on his Lumberjack experience and cleaved the Woad in two. Once the dust had settled, The chest was opened to find a unique looking quarterstaff, a bag of gems, and another note. The quarterstaff, having no obvious value to anyone else, was given to Kaida, who, during a short rest, discovered it had vampiric effects.

After everyone had seen to their wounds, the party ventured onwards to the west and eventually came onto a derelict guardpost with a mysterious figure standing atop. The Mountain, realising he hadn’t been noticed yet, and feeling very suspicious after the notes and last encounters, took cover behind a pile of rocks while the rest of the party moved forward. Reginald engaged the mysterious figure in conversation and it was discovered that not only were these people in control of the vines, but that they would not let the party continue forward. After probing Him for more information, a second, more irate person showed themselves. With a hostile engagement becoming more and more likely, The Mountain took a shot at the druid, the sneak attack hitting for massive damage. The druids, caught off guard, summoned the aid of forest creatures to help fend the party off. The creatures however proved no match for our plucky adventurers as the two giant snakes and 2 black bears were turned to a fine mist within the period of 6 seconds. The druids meanwhile attempted to flee, but were quickly nailed by the excellent marksmanship of the Mountain and Lukolas. The fort was raided, another note was found, but not much more. It was at this point the group decided to sit down and assess their options.



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